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Scout McAlt
State War Academy
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Posted - 2008.03.19 20:33:00 -
[1]
Originally by: Ephemeron Webs are indead extremely powerful
With overheating you can easily make 10 km web be 13 km. It can last at least 1 minute, usually more. And you can stop overheating it when you approach closer than 10 km.
Also, there are Domination webs - 15km range. 19.5km with overheating. And you better not complain about the 200 mil price. Cause according to most anti-nano people, isk doesn't matter. The fact that nano-ship people invest billions of isk in order to achieve truely powerful speed advantage is often ignored. Then you can also ignore the cost of equipping 15km web. But you can't ignore the fact that you can have 15km web, and 19.5km with overheating - on any ship.
There are many ways to deal with nanoships, just because it is hard, doesn't give you the right to ask CCP to dumb down the game.
A counter should never be more mind boggling that the original stratagy. You counter is to use rare faction webs is more complicated that the original stratagy of nanoing up a ship.
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Scout McAlt
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Posted - 2008.03.24 23:00:00 -
[2]
Originally by: Gamesguy
Originally by: Daelin Blackleaf
> Outrunning the fastest missiles and drones in game.
I'd like to see a nano-hac outrun precision lights.
Using anti-cepter missiles just to hit a nano HAC? Do you expect to kill a nano hac with lights?
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Scout McAlt
State War Academy
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Posted - 2008.03.25 08:33:00 -
[3]
Edited by: Scout McAlt on 25/03/2008 08:33:33
Originally by: Semkhet What goes to the core of this so-called nano problem is the nonsense of seeking "balance".
What are you trying to say? Nobody exects ever to be balanced ever. Just fairly competitive.
Let me ask you, how would you counter a nanogang that has a nano-falcon with rack of 200km+ anti-minmatar jammers? How would a gang of non-manmatar players counter a nanogang?
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Scout McAlt
State War Academy
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Posted - 2008.03.27 17:11:00 -
[4]
Originally by: Ephemeron Considering the number of anti-speed counters available, considering the power of 90% webs, considering that every ship can fit a 19.5km 90% overheated domination web, your assumption that only 2% of the people kill nanos is invalid. .
You know, if you support this 19.5km domination 90% web so much, it is only because people cannot afford to use them because they are very rare and not enough are in existance. Next you will be telling people to use officer items. If everybody has 19.5km webs then there would never be any nano problem at all, so CCP need to look to introduce longer range webs. I think its been made obvious that people use nanos and even cloaks to save their ass in pvp. If everyone had a domination web, then nanopvp would never have a problem at all ever.
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Scout McAlt
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Posted - 2008.03.29 20:22:00 -
[5]
A lot of people still dont get the issue here.
The issue is that nanogang is a style of pvp that minimises risk. It is more dangerious not to nano than it is to nanoup. This is because WCS pvp gimps up setups, making WCS PvP setups weaker than non-WCS setups. A nanosetup does not gimp, rather it enhances it.
Why should people train up huggin to counter nano? Why should not the nanogang train up command ship to scrambler nanogang outside of web range?
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Scout McAlt
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Posted - 2008.03.29 20:58:00 -
[6]
Edited by: Scout McAlt on 29/03/2008 21:00:46
Originally by: Anaalys Fluuterby No, end result is everyone fits what they think will give them an edge. If "everyone" is fitting nanos, then more players will fit to counter as they are more likely to run into one that into a massive beast ship. It will eventaully stabilize.
People are fittign nano's to counter nano's now. Thats the problem. Poly Zealot can do cap booster, MWD, Scram, 5 heavy pulse and 5 x overdrive, 3 x I-Stabs for 4k/sec+ and have great agility. And also be immune to nuet.
As for web, unless you have officer webs, you need to nano up otherwise the nanoships will move outside your web range. Thats why most nanoship kills have nanoships tackling them
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Scout McAlt
State War Academy
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Posted - 2008.03.30 12:53:00 -
[7]
Edited by: Scout McAlt on 30/03/2008 12:54:45
Originally by: Minigin what i see here is a bunch of people with vested interest in slow blobed up pvp, crying that more talented pilots are avoiding blobs/lag/death buy using a LEGITIMATE and INTENDED tool in the game. Being velocity and transversal.
If you have a problem with this you should seriously look at what a rifter can do buy getting inside 500m of any t1 cruiser and orbit.
This is a perfectly balanced and legitimate tool. It is quite expensive to achieve the speeds that get you the appropriate transverse velocity and the risks are NOT minimum. You are always one smart bait ship away from losing 400m.
WHAT IS NOT INTENDED, is having a 200man fleet lag a system to the point where this game is unplayable for anyone who enjoys pvp. And lets face it... that is where this game is headed with all the stupid jump bridge additions and ewar nerfs.
So to fight a nanogang of nanohuggins, nano curses and nanohacs, how would you beat them without forming a bigger nanoblob? The only reason why people blob up is to kill the nanogang because if you use conventional ships the nanogang will have warped off to attack someone else.
If you dont kill them, they will come back again and again, so you have acheived nothing.
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